Quick Render - renders the active viewport with the current render settings Render Scene - opens the Render Scene dialog Material Editor - opens the Material Editor dialog
Press the Reference Coordinate System list down arrow - this allows you to transform objects using different coordinate reference systems.Close the Transform Type-in floater by clicking on the X at the top right of the window With the floater still displayed press Select and Rotate and Select and Scale Note that the Transform Type-in dialog changes to suit.This 'floater' is used to accurately move objects by typing values for X,Y,Z This displays the Move Transform Type-in floater With the button in Select and Move mode (button is orange) right click over the button.The same applies to Select and Rotate and Select and Scale If the button is not highlighted objects cannot be moved. When in the Select and Move mode (button is orange) objects can be transformed by moving. Press Select and Move - notice the button turns orange.Place your cursor over the first three icons to reveal tool tips:.These tools are further explained in Working with Objects Transform Tools
Region Option buttons Press and hold to reveal a sub-menu of different region select modes.Select by Name opens the Select Objects dialog where objects can be selected in many ways.Select Object the button turns orange and objects can then be selected by left clicking over the object in a viewport.Place your cursor over the icons to reveal tool tips and press:.The point at which the user wants to undo from can be selected. Right click over the undo button to display a list of recent operations.The amount of undos can be changed on the General Tab of the Preferences dialog Key Fundamentals covers the following menus as an introduction to the MAX / VIZ interface (shaded items)Įxplore the following commonly used items on the Menu Bar: Undo / Redo Other commands are accessed elsewhere, either on the toolbars, command panel, quad menus or via keyboard shortcuts. The menu bar is a good place to start exploring the functionality of MAX / VIZ. Please read the sample data instructions before downloading. In order to follow this tutorial, you may want to use the supplied files.
Explanations of how to use certain tools and how they fit into the workflow is the subject of subsequent Key Fundamentals Download Sample Data This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.